Wow, it’s been two years since my last post. Zeit-Meisters has been put on hold for the time-being for two reasons. First, the concept for it is pretty ambitious for a first game. I had tried sitting down and learning Unity as I made it to pretty poor results. Also, while I had a texture artist in addition to my programmer, I still did not have a modeler. As such, the game went dormant.
I have started from scratch on Unity and gone through a
beginner’s book called Unity 3.x Game Development by Example by Ryan Henson
Creighton. It gave me a good foundation to start from. I also
decided to implement a new system that should help not only with Zeit-Meisters but also with
future games as well. I have several ideas for games that would start
small
and expand throughout the production cycle. These games would lead into development of a
larger game by providing a prototyping/research phase while still staying
productive.
The
new game is currently under the code-name of ArkanPong. As the title
suggests, it’s a blend of the enhanced Breakout game Arkanoid and the classic
game Pong. I have a final name chosen which will expand the premise even
more but that will have to wait until those concepts can be implemented as well
as a few other factors figured out.
There
is a five-level demo out today (actually six - the last has a prerequisite to play
making it a bonus level). The intent is to allow the player to
get used to the different controls possible as well as introduce a sample of
the basic gameplay. The concepts should be familiar to anyone who has
played Breakout or Arkanoid but should also
give a glimpse of what lies in store. Pretty much all the main gameplay
elements are in place. There are some
level-specific items that I have left out that I hope you will look forward to
down the road. A 360 controller is
required to play. I initially had the interface on the keyboard but it became too much to
control. Gamepad configurations may still change but it’s in a much
better format now.
This
demo, as well as the final version of the game, will be in Alpha phase only. Alpha in game development means feature
complete – or that the game is playable and all major features are complete but the models and
textures are not finalized. I will be tweaking values of different
items based on feedback but no actual models or textures will be
implemented. All programming is being done by myself which is taking
considerable time (20-25 hours a week for the past 1 1/2 months or so) and working on those aspects
as well would take up even more time that could be spent elsewhere. For
how the game is currently, the Unity Game Objects more than suffice – it’s the
added content which would need the artist’s touch. If enough people like
the game, I will outsource the modeling and texturing to other people.
I
had initially intended for the demo to be played on my website but forgot that
I had Unity 3.4. Web Play for Flash websites was introduced in version
3.5 (of course). Rather than hoping everything will transfer okay in an upgrade or
spending more time researching I decided to make the game a downloadable
version instead. By going to my portfolio website and clicking Portfolio -> Levels
-> ArkanPong -> Download you will be given a copy of the demo.
Before starting the demo, please ensure that your screen resolution is set to
1280x800 and your 360 controller is plugged in. There are two items in
the game that I am aware of that need to be tweaked. Firstly, in levels
that have the black Diamond Posts, if the paddle enlarges it will cross over
these posts. Secondly, analog control for the revolving paddle is not
100% smooth. It's perfectly functional - just not optimal. I am looking into how to
best address these two issues. If you notice anything else while playing
please let me know and I will make note of it.
I
hope you enjoy the demo and look forward to more updates!!
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